Pick up the die, throw it across the board and choose your path between Leonberg and the Ice World. Bring three or four blossoms home before winter takes them.
“Sieben Blüten — Zwischen den Welten” is a race through two worlds: summery Leonberg and the Ice World, joined by the Gate. Gather the blossoms and bring them home before winter takes them.
Goal
Be the first to bring three blossoms (quick game) or four blossoms (long game) to Homecoming. You choose the length of the game in the menu.
Game modes
Against the computer — at three levels: Easy, Normal, Hard.
Two players on one device — taking turns; you pass the device back and forth.
Random opponent — online; if nobody turns up, the computer takes over.
With a friend via code — on two devices.
Your turn
A turn has two steps: 1. Roll the die. 2. Choose an action: Move or Stoke the cold.
Moving
Move exactly as many squares as the die shows, in the direction of the arrows. At a fork you choose your path, and at the Gate too: into the Ice World or back to Leonberg. The paths run in loops, so every blossom comes within reach again.
Carrying blossoms
If your hands are empty and you pass over a blossom or land on it, you pick it up. You can carry only one at a time. It only counts once you bring it home: pass over Homecoming or land there. Then your hands are free again, and the next blossoms are waiting just beyond Homecoming.
Taking a blossom
If you have brought fewer blossoms home than your opponent and your move ends exactly on their square, you take their blossom. If you are already carrying one, theirs flies back to its own square. If you are level or ahead, nothing happens.
Stoking the cold
Instead of moving, you drive the winter on: the next two squares freeze at once. That way you can snatch away a blossom your opponent is about to fetch. You have three charges (❄ ❄ ❄) per game.
The squares
❀Blossom: pick it up if your hands are empty.
⌂Homecoming: this is where your blossom counts.
⟁Gate: choose the Ice World or Leonberg here.
Leo: land here and Leo brings the die back to you. You roll again straight away (once per turn).
☁Fog: land here and you miss your next turn.
❄Frozen: blossoms on it are lost. You can still move across it.
⚑Start: whoever goes second starts two squares further on.
Winter
The first player to go through the Gate awakens winter. From then on, one square freezes after every round: first the Ice World, starting from the ice mountains, then Leonberg. Blossoms on frozen squares are lost; blossoms in your hand are not.
End of the game
The first player to bring three blossoms home (quick game) or four (long game) wins at once. If the outcome is already settled before that, the game ends straight away. Once no blossom is left in play, whoever brought more home wins. If it is a tie, whoever brought their last blossom home earlier wins.
Tips
Carrying a blossom? Go into the Ice World at the Gate: that is where Homecoming is.
Sapphire, Rose and Gold lie on the way from Homecoming back to the Gate. Bringing one blossom home often lets you pick up the next straight away.
If you are ahead and carrying a blossom, keep your distance from your opponent.
The ice blossoms freeze first. Leonberg holds out longest.
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